Monday, April 13, 2015

Mutli-out connector-ectomy DONE!

I think I'm getting a little better at desoldering pins from a board. Sure, ordering the 3D printed connector would've been loads easier, but the outsourced connector was free...just took some time.

Pardon the blur. This was a sacced Super Famicom. The video on the SuFami was all off. 

The remains. I may see if I can keep this if it's just gonna get tossed.

~30 minutes of work (I was trying to watch a show at the same time). Front of the multi-out.

And the underside. To which...

Some note taking. Doing the whole shebang on this one.

This is gonna be one of the most involved mods I've done so far. Here's to hoping I don't mess it up. 

Wednesday, April 8, 2015

4th commission is a go!

I haven't technically started it yet, but I may have to get something going soon here.

I finally got all the parts needed to, at least, begin a friends PC Engine Duo R. We're going with:


  • Region mod
  • S-Video mod
  • RGB mod
  • Component mod
He also threw out to me a not-properly functioning Super Famicom. He wants me to remove the mutli-out connector so he can use his SNES style RGB cables with ease. 

Hoo boy...

I'm gonna attempt to remove the connector tonight, but getting it all attached to the PCE's case, that's another story. 

Sunday, March 15, 2015

3rd commission, DONE!

Albeit a simple one.

The same guy that I sold that repaired Master System to had me modify a SCART to Component converter to have audio out (similar to what I did with mine, minus the ugly hack job for a port). This was a simple job, but I had to scour the internet to reassure myself of where I had to tap the audio points from.


For a future note to myself and anyone else who needed the information, audio is tapped from pin 2 and 6 (Right and left input, respectively), where pin 4 is ground. It's basically a straight shot from the source.

Time to get things ready.

Opened up, wires and heat shrink ready, and soldering iron on and hot.

Holes bored out for the 3.5mm connector and a new hole bored out for the power indicator LED.

Connector soldered in, heat shrink to protect exposed pins, and test fitted.

Shot of it from in front.

LED rerouted, audio points (pins 2, 4, and 6) soldered in and connected.

Closed up. The blotch there is from a Sharpie; I scratched the case a bit when I was tightening up the 3.5mm connector. I also put some super glue gel along the threads of the barrel of the 3.5mm connector and some on the back of the connector as well. 

I don't have any SCART cables to test to make sure it's working, but I did do a continuity test from the SCART end to my 3.5mm to RCA cable and everything was fine. Plugging it in allowed me to verify the LED still worked.

So, yeah. Easy peasy mod.

Wednesday, March 4, 2015

Another Zelda title down...

Finished A Link to the Past tonight. Been grinding on it since December,  but either got caught up doing something else or just plain lazy.

Regardless,  I'm finished with it. Note: I was playing it on my SD2SNES using a BGM modified only ROM (MSU-1 ROMHack of LttP, so CD quality sound and nothing else affected).

So far for the LoZ games, I finished:
A Link to the Past
Wind Waker (GC & the HD remake)
Twilight Princess
Adventures of Link

...damn. That's pretty pathetic.

I may try a Gameboy one next. I may want to try going through Adventures of Link again as well.
Majora's Mask and, sad to say, Ocarina of Time still need to be done as well.

..big thanks to ZeldaDungeon.com for all the walk-throughs. As much as I liked going through Twilight Princess without using a major walk-through, I think I need just an easy way now at my age.  :P

Right after the fight with Ganon.

...and towards the end before the credits roll.

Saturday, February 21, 2015

Virtual Boy lens repair...DONE!

And I may never want to do that again, LOL!

In all seriousness, it wasn't as bad as I though it was gonna be.

A little back story:

At this past PRGE, a friend of mine traded a nice lot of Super Famicom stuff (including the console...that I really wanted to add to my collection), for something he really wanted; a Virtual Boy.

Excited as he was, he got it home and tested it. To his dismay, it was faulty. The left lens wasn't working.

I offered to repair it for him. I went looking for fixes and the "oven" fix was the main one that pops up. Now, I've heard of baking electronics to get solder joints to reflow, so I wouldn't mind doing this for him, but there were some hiccups.

First off, I didn't have a screw bit that would be able to reach in the far recesses of the VB. Because he really wanted it to get repaired, he offered to order the proper screwdrivers that would work for this particular case (pun).

Second, the whole oven thing. Backtrack to what is really holding the lens on. Nintendo used glue to hold the joints in place for the flexible ribbon cable that attaches to the lens (pics to follow). After so many years of not being played, the glue loses its adhesiveness (wow that was a word), thus losing the connection and having either lines or no screen at all, which was the case for this particular VB. The oven fix simply reheats the glue so you can re-adhere the connections together. This, of course, is a temporary fix since the glue can lose its adherence again in the future.

Enter another technique that has better staying power; the solder method. Upon reading about it, it's basically soldering the traces from the ribbon cable to the lens' board. In order to get to the traces in the ribbon cable itself, you have to remove some of the protective covering from it.

Now, the main fix has people using lye to dissolve the covering to expose the traces. I wasn't up to going out just to get some chemical that I was probably gonna use just for this particular project...well, maybe two since I was thinking about making my own bars of soap, but I digress. So knowing this, I was gonna give up and go with the oven fix.

Enter good ol' YouTube. Someone does the same method, but don't use any lye in the process. They just burn off the covering with the solder!

BAM!

So, fast forward to slow shipping from HK and a tendinitis flareup, I finally was able to tackle this thing tonight...with its fair share of headaches.

Workstation, ready to go.

After getting the lens out (sorry, no pics), I went to work. I effed up a bit, seeing that this was my first adventure doing this...well, the results were...

See all the brown nonsense below the cable? That's was the remnants of the melted covering.  

After the first time with this, reinstalled it to the VB and powered it on with a game in it. It finally showed an image, but it was garbled. I pressed along the newly soldered area and it changed the image to something clear, then garbled, then in the wrong position, but readable. 

To make it short, I had to take it out and take out some possible solder bridges on it. Ugh. It took some time until I finally had the image matching what was on the working screen. 

YAY!butitwasaprematurecelebration...

After starting Teleroboxer, some lines were visible, to much of my dismay. 

Worse yet, right screen went bonkers as well.

...FML...

Opened it back up and soldered the right lens.

This one I feel I did a better job on. The camera flash is playing tricks; there are no huge globs of solder there. 

After getting the lenses reinstalled, I tried again. The right lens went back to working with no lines, but the left one was still being a pain. Since I didn't secure it down yet, I took my soldering iron and went over the ribbon again and combo'd it by pressing on the traces. Eventually, whatever glue was there helped grip on or the solder flowed where it needed to, so I got a nice, clean, 3D image.

...NOW we can celebrate.

I just put it back together and now I'm running tests with a game in there. I'm trying to see if this fix has staying power. 

I'm just happy I could repair something instead of effing it up. 

On a side note, I myself love the Virtual Boy. It had some great games in its time, and I'm glad to see that there's a nice homebrew community following it. Play testing my friend's VB tonight reignited my love for it...but I don't think my old eyes can handle it any longer than I was able to way back when. 

There is a VGA mod for it...I may just try that in the future.

Sunday, February 1, 2015

Atari 2600 Jr. and Coleco Gemini AV mod on the horizon...

I've been meaning to mod at least the Gemini for several years now, but I could never find a schematic for the TIA chip (where you need to tap for video signals). Well, back in 2013, another blog I've been following had some of the pinouts "guessed" out (meaning that he's tested the points and they're pretty darn close to what the OG Atari TIA chip was.

It's now 2015. Searches yield more information. I found and updated pinout that I can use. I've decided to go the mod board route through Electronic Sentimentalities. I may try to socket the TIA in the Gemini in order to not worry about cutting resistors, but I guess there's no harm if I try cut the resistors anyway.

There was also a retro gaming swap meet the other week, so I managed to pick up an Atari 2600 Jr. It was kinda clean (the usual dirt and a small chips), but only today was I able to really check it out. Come to find out that the nubs that press the cartridge clips on the 2600 games broke off. Without that, most of the games that I have won't work.

...damn...

I did have some games that didn't have the clips on them and the console worked fine in all it's RF glory. At least that's good.

I took the Jr. apart for cleaning. I looked at the top cover where the cartridge slot was, contemplating on how I was gonna fix it. I grabbed a cart that didn't have the clips or the protector and found that there's a way for me to fix it. When I get around to it, I'll take pics of the fix.

In the meantime, I have other projects laid out, including the one I mentioned at the beginning of the year. I have a SNES cleaning to do as well as a Virtual Boy fix that I have to research.

Monday, January 5, 2015

First post of 2015!

And I got nothing. LOL!

Well, in terms of digging, I found a one hand controller for the PSOne and Animal Crossing: New Leaf for 3DS.

Through forums, all I got so far was Super Smash Bros. Melee. Excited because it's not a Player's Choice one. All I need is the 3DS Super Smash Bros. and I've got a decent collection going!

Only one mod in the near future coming up; an audio mod for one of those SCART to Component adapters.

Hopefully 2015 will be a little more productive for me...Well, we'll see...